I tend to use grids for this sort of city as it is easier to judge where everything needs to be. Using tunnels or bridges to make direct routes into your industrial zones for a particular set of residents is quite effective. Different terrain can scupper different builds.įor a balanced RCI city I have found that it is more important to focus on the travel times for residents getting to work in the factories. The problem with trying to recommend the best road layout is that it largely depends on the type of city you are trying to create and where you are trying to build it. Most cars get hung up on left turns so by making the roads bend so that you force them to either go straight or turn right you have less traffic jams. You'd most likely have to use overpasses to make this happen. Tourism cities are a little bit different, but I still use the same grid layout.Īnother tip I can give is to make sure the cars in your cities make as little left turns as possible. I don't have hardly any traffic problems with this strategy. With that strategy I usually get between 300k and 500k (depending on weather I have more high wealth or low wealth). The only mass transit I ever use is the MagLev. (you basically mix wealths in towers and one office in every tower with a park on top). Megatowers also provide you with extra population and jobs if you use the strategy I described in the With the expansion I use the same ratio of residential to industry but the megatowers provide all the medium and high wealth spots in the city you need (probably more medium wealth than you need). I got around 300k to 400k pop and traffic wasn't bad (it wasn't that good either). I make 3/4 of the city residential (including commercial) and 1/4 industry (including your specialization). That generates all the high and medium wealth you usually need in the city. Hope you're following me so far.Īs far as what you put in the city, before the expansion I placed one big high wealth park with two of the biggest park expansions added to it. I make the road an avenue every third road in both directions and the first two roads intersecting the avenue coming in I make into overpasses. I've noticed if you start on the avenue the grids are bigger so I make one low density road (or dirt road) following the grid around the outside from the city and make my grids off that road. I use the grids in the game and I make them the size of 2x2. I can see how the layout would be more effective if you flip it so the avenue coming in the city is much longer and you use an overpass anytime it passes that avenue (which should only be one). Also it is kinda easy to have a city with 600k if you only use low wealth residential in your cities but most people want commercial, industry, as well as medium and high wealth people in their cities. It seems like the whole city would be in one big traffic jam especially at 600k pop. I haven't watched the video yet and haven't seen any good layout ideas yet either.įirst off I'd like to tell I don't see how his idea would work. Posts about cheats, exploits or hacks are never allowed.I've been following this topic for a while seeing if anyone would have any good ideas.FB fan group has groups for trading, chatting, and club searches.Posts that are about Mayors Club recruitments or requests, trade, and other socially interactive purposes should be posted in the sister subreddit, /r/SCBuildIt_Classifieds, reserving this main sub for information, news, discussion, screenshots, tips, tutorials, and other content directly about the game itself.r/SCBI_Buildings archive of all limited time buildings.Guides / Wiki player written guides to share tips and tricks.SCBI Discord join to chat with other mayors, trade, and make friends.This subreddit is a place for players of the game to gather, discuss the game, and share tips and achievements with the community. While SimCity BuildIt has city building and simulation elements to it, it is geared as a social experience more than anything else. This is an unofficial subreddit for the mobile Freemium game by EA and Track Twenty. Check out our flair options above! Welcome to SimCity BuildIt
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